Three worlds, twelve gentle games, and not a single way for a child to get it wrong.

Toddlers can't read, can't take being rushed, and shouldn't be sold to. So the app has none of it.
Not a banner, not a video, not one. Nothing in the app links out to anywhere else.
Nothing to read, so nothing to translate — a child anywhere in the world plays the same game.
Nothing counts down and nothing keeps score. A child can sit on one screen for as long as they like.
A wrong tap is answered gently and never punished. There is no red X anywhere in the app.
The single optional purchase sits behind a gate a toddler can't pass. Payment is handled entirely by the store.
No accounts, no analytics, no tracking. Settings stay on the device and leave with the app.
Unlock once and every world that ever comes is included — the ocean arrived free for everyone who already owned it.
Twelve games in all. No two ask the child to do the same thing.
Where a child starts: familiar animals, one clear action per game, and a friendly voice for every creature.
A step up: the same gentle rules, but now the child has to remember and to listen.
The newest world, and the liveliest — everything in it moves, and everything reacts to being touched.